Labels

cyberbullying (191) parents (156) social networking (152) safety (144) resources (138) reputation (132) support (92) monitoring (78) Bullying (71) privacy (64) training (64) sexting (63) research (58) reports (51) texting (44) gaming (35) facebook (34) StandUp (32) reporting (25) suicide (20) app (18) harassment (18) events (17) job (2) jobs (2)

Friday, November 4, 2011

CiteULike: Preference for Violent Electronic Games and Aggressive Behavior among Children: The Beginning of the Downward Spiral?

CiteULike: Preference for Violent Electronic Games and Aggressive Behavior among Children: The Beginning of the Downward Spiral?:

A one-year longitudinal study with 324 German third and fourth graders was conducted in order to find out whether a preference for violent electronic games socializes children to become more aggressive or whether aggressive individuals tend to select this type of game. Cross-lagged panel analyses suggest that children who were rated as openly aggressive at Time 1 intensified their preference for violent electronic games over time. We determined that it could be ruled out that this selection effect was due to a number of underlying variables ranging from ecological variables (neighborhood) to family variables (migration status, older brother) and child variables (gender, self-esteem, level of achievement). Discussion focuses on the emerging preference for violent electronic games among children. A one-year longitudinal study with 324 German third and fourth graders was conducted in order to find out whether a preference for violent electronic games socializes children to become more aggressive or whether aggressive individuals tend to select this type of game. Cross-lagged panel analyses suggest that children who were rated as openly aggressive at Time 1 intensified their preference for violent electronic games over time. We determined that it could be ruled out that this selection effect was due to a number of underlying variables ranging from ecological variables (neighborhood) to family variables (migration status, older brother) and child variables (gender, self-esteem, level of achievement). Discussion focuses on the emerging preference for violent electronic games among children.

'via Blog this'

No comments:

Blog Archive