We have all been hearing about the metaverse much more frequently over the last few years, and consideration of its promises and perils has picked up tremendous pace in recent months. It is being designed by multiple companies to further connect us to each other and to the experiences we love. And it’s doing so by providing unique, interactive environments for us to explore as avatars or other embodiments of one’s identity online. In truth, it feels like a natural iteration, building on Web 2.0’s flat and largely asynchronous interfaces and combining our favorite features from the history of social media platforms, gaming worlds, extended reality (Augmented Reality (AR), Virtual Reality (VR), or a combination thereof), and online transactions.
Read more: https://cyberbullying.org/metaverse