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Thursday, September 26, 2013

The Most Common Errors Kids (And Others) Make Online


The Most Common Errors Kids (And Others) Make Online
Posted on September 22, 2013

Want to have an interesting conversation with your kids? Read aloud this column, and ask them their opinions. It’s fine if they disagree – the point is to have the conversation, and plant some seeds! Below you’ll find six of the most common reasons that kids get into trouble online – notice that none of these are “technical” issues at all.

Read more: http://www.bullyingbb.com/2013/09/22/the-most-common-errors-kids-and-others-make-online/

11 Sites and Apps Kids Are Heading to After Facebook

11 Sites and Apps Kids Are Heading to After Facebook
Next-generation apps that let users text, video chat, shop, and share their pics and videos are attracting teens like catnip.
Remember MySpace? Not so long ago, practically every teen in the world was on it –- and then many left for Facebook. Now, as Facebook's popularity among teens is starting to wane, you might be wondering what the new "it" social network is. But the days of a one-stop shop for all social networking needs are over. Instead, teens are dividing their attention between an array of apps and tools that let them write, share, video chat, and even shop for the latest trends.

Brotherly Love Goes Viral, Big Time Rush Surprises Bullied Sister

Published on Sep 20, 2013
Ryan, 8, told Santa the thing he wants most for Christmas is for kids to stop bullying his sister.




Thursday, September 5, 2013

A Hate Crime Detective's Message to High School Students

Bias crimes investigator Detective David D'Amico regularly visits schools to talk frankly and powerfully to the group responsible for the majority of these crimes—young people. His presentation includes cautionary advice not only about how derogatory words used online are hurtful but how they can also make the user a target for recruitment by hate groups. D'Amico works in the Monmouth County Prosecutor's Office, New Jersey.



Guarding Kids Against High Tech Trouble

Free Workshop for Parents, Educators, Counselors, and interested others:


Monday, August 26, 2013

Video games do not make vulnerable teens more violent


Study finds no evidence that violent video games increase antisocial behavior in youths with pre-existing psychological conditions

New York / Heidelberg, 26 August 2013

Do violent video games such as ‘Mortal Kombat,’ ‘Halo’ and ‘Grand Theft Auto’ trigger teenagers with symptoms of depression or attention deficit disorder to become aggressive bullies or delinquents? No, according to Christopher Ferguson of Stetson University and independent researcher Cheryl Olson from the US in a study published in Springer’s Journal of Youth and Adolescence. On the contrary, the researchers found that the playing of such games actually had a very slight calming effect on youths with attention deficit symptoms and helped to reduce their aggressive and bullying behavior.

Ferguson and Olson studied 377 American children, on average 13 years of age, from various ethnic groups who had clinically elevated attention deficit or depressive symptoms. The children were part of an existing large federally funded project that examines the effect of video game violence on youths.

The study is important in light of ongoing public debate as to whether or not violent video games fuel behavioral aggression and societal violence among youths, especially among those with pre-existing mental health problems. Societal violence includes behavior such as bullying, physical fighting, criminal assaults and even homicide. And the news media often draws a link from the playing of violent video games to the perpetrators of school shootings in the United States.

Ferguson and Olson’s findings do not support the popular belief that violent video games increase aggression in youth who have a predisposition to mental health problems. The researchers found no association between the playing of violent video games and subsequent increased delinquent criminality or bullying in children with either clinically elevated depressive or attention deficit symptoms. Their findings are in line with those of a recent Secret Service report in which the occurrence of more general forms of youth violence were linked with aggressiveness and stress rather than with video game violence. Interestingly, the researchers of the current study found a few instances in which video game violence actually had a slight cathartic effect on children with elevated attention deficit symptoms and helped to reduce their aggressive tendencies and bullying behavior. 

Although Ferguson and Olson warned that their results could not be generalized to extreme cases such as mass homicides, they strongly advocate for a change in general perceptions about the influence of violent video games, even within the context of children with elevated mental health symptoms.

“We found no evidence that violent video games increase bullying or delinquent behavior among vulnerable youth with clinically elevated mental health symptoms,” Ferguson stressed. Regarding concerns about some young mass homicide perpetrators having played violent video games, Ferguson stated, “Statistically speaking it would actually be more unusual if a youth delinquent or shooter did notplay violent video games, given that the majority of youth and young men play such games at least occasionally.”

Reference: Ferguson C.J, Olson C. (2013). Video game violence among ‘vulnerable’ populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms,Journal of Youth and Adolescence. DOI 10.1007/s10964-013-9986-5

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